Very true. For example if you wanted to look it up. The Tempest (which is
what I work on most) scripts for Rev 1 and 2 are missing sigs for several
roms. So I know that script is incorrect.
Plus after having delt with the Major Havoc I now know that script is
incorrect.
It's definitely a good starting place to write from however, and with the
help of the vectorlist I now know how to read roms that are paged :) It
would have been a bit easier if I didn't have to split the roms in half to
calc sigs. But that wasn't to difficult.
Kevin
On Wed, Jan 23, 2013 at 9:32 AM, David Shoemaker <davids@oz.net> wrote:
> The scripts are auto generated based on mame data. And mame does things
> a little differently than real hardware.
> ------------------------------
> From: akswanson@ntelos.net
> Sent: 1/23/2013 7:10 AM
> To: vectorlist@vectorlist.org
> Subject: Re: VECTOR: Major Havoc fluke 9010a rom testing
>
>
>
>
>
> Ive used the scripts alot when I had my 9010. They were accurate
> for the addresses, but for the RAM, all of it is marked R/W and a fair
> amout of the ram in these games is write only..
>
>
>
>
>
> > Well as we've seen on the MH those scripts aren't all they
>
> are cracked up
>
> > to be.
>
> >
>
> > While yes some may work out of the box, I prefer to do my testing a
> little
>
> > different, which is why I manually do them.
>
> >
>
> > For example you could write a script that asks you what rom version
> you
>
> > are
>
> > testing, then have it test each one and ask for input before
> continuing to
>
> > the next, and as is the case in MH you will need to write in a text
> script
>
> > reminding you to hook up the WD Dis to ground, then have it page
> and
>
> > check.
>
> >
>
> > The scripting is pretty easy to do, I've just not had time to
>
> write up a
>
> > better script. The QA site scripts would be a good starting place if
> you
>
> > wanted to add to it, and make changes. I have a feeling that most of
> those
>
> > scripts were automatically written and never checked for inaccuracy.
> I
>
> > tend
>
> > to use them for Locations and sigs.
>
> >
>
> >
>
> > On Wed, Jan 23, 2013 at 7:51 AM, Pat Danis
> <patdanis@verizon.net> wrote:
>
> >
>
> >> Andre
>
> >>
>
> >> I spent several hours yesterday with Kevin working on Major
> Havoc and
>
> >> was
>
> >> extremely helpful. I was able to stand around with my hands in
> my
>
> >> pockets
>
> >> and ask dumb questions but I did learn where the scripts are all
> on my
>
> >> own.
>
> >>
>
> >> Go to www.quarterarcade.com/tech
>
> >>
>
> >> At the bottom of the page, type in the name of the game you are
> looking
>
> >> for under mame virtual machine. Then press search key. When you
> get to
>
> >> the game's page. Under the driver column, pick the version
>
> of the board
>
> >> you want. Then under the "emulated CPUs" column, you
> will see the blue
>
> >> Fluke 9010a script link. Click that and you will have all the
> scripts
>
> >> to
>
> >> test the various areas. You can edit as necessary.
>
> >>
>
> >> Pat
>
> >>
>
> >> Sent from my iPad
>
> >>
>
> >> On Jan 23, 2013, at 4:35 AM, Andre Huijts
> <a.huijts@upcmail.nl> wrote:
>
> >>
>
> >> Good info for a beginning Fluke user...
>
> >> Makes sense that the watchdog kicks in if it isn't being
>
> reset
>
> >> continuously by a running processor....
>
> >>
>
> >> So basically this is like bank- switching like f.i. the Atari
> 130XE does
>
> >> to access more RAM then normally possible ?
>
> >>
>
> >> By the way where do you find the Quarterarcade scripts ?
> Searched the
>
> >> site
>
> >> but can't seem to find them...
>
>
> >>
>
> >> Thanks, André
>
> >>
>
> >> Op 23 jan. 2013 om 05:52 heeft Kevin Moore
> <talon.k@gmail.com> het
>
> >> volgende geschreven:
>
> >>
>
> >> Success..
>
> >>
>
> >> After splitting the roms, and running Calcsig on them, then
> tying the WD
>
> >> Dis to ground. I was then able to write 00 01 02 etc to 1740 and
> get the
>
> >> MMUPAGE0 1 to toggle..
>
> >>
>
> >> I'm now able to read the paged roms and get the correct
>
> sigs.
>
> >>
>
> >> Just needed to tie the Watchdog to ground..
>
> >>
>
> >> Guess someone should let quarterarcade know their script is
> wrong :)
>
> >>
>
> >> Solved that problem.
>
> >>
>
> >> Thanks for all the help.
>
> >>
>
> >> Kevin
>
> >>
>
> >>
>
> >> On Tue, Jan 22, 2013 at 10:41 PM, Rodger Boots
> <rlboots2@gmail.com>
>
> >> wrote:
>
> >>
>
> >>> Make real sure the reset line isn't doing anything. Make
>
> sure other
>
> >>> processor is off board.
>
> >>>
>
> >>>
>
> >>>
>
> >>> On Tue, Jan 22, 2013 at 10:39 PM, Kevin Moore
> <talon.k@gmail.com>
>
> >>> wrote:
>
> >>>
>
> >>>> Yes it is plugged into the alpha socket. You are correct
> that 1740 is
>
> >>>> write only.. As of yet, trying to use the fluke to write
> 00 01 02
>
> >>>> etc..
>
> >>>> hasn't changed the states of the MMUPAGE0 or
>
> MMUPAGE1
>
> >>>>
>
> >>>> Kevin
>
> >>>>
>
> >>>>
>
> >>>>
>
> >>>> On Tue, Jan 22, 2013 at 9:21 PM, vectorlist-steve
> <
>
> >>>> vectorlist@arcadehacking.com> wrote:
>
> >>>>
>
> >>>>> Hey Kevin, you do have the fluke plugged into the
> "Alpha" (primary)
>
> >>>>> processor socket right????
>
> >>>>>
>
> [The entire original message is not included.]
>
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Received on Wed Jan 23 10:44:30 2013
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