Re: Relocatable vector games available

From: Paul Kahler <phkahler_at_Oakland.edu>
Date: Fri Mar 17 2000 - 13:44:06 EST

> ENTIRE playfield, this sort of game would have been VERY difficult to do on
> raster games without hardware panning or modern fast hardware.

Oh come on. Hardware panning a raster game is butt-easy and got done all
the time. Not just the playfield, think about what sprites are...
The big thing about vectors is that you can scale and rotate things
very easy. The simplest way to rotate is to use polar coordinates, but
many of the Cinematronics games actually do a full 2x2 matrix multiply
per vertex per frame (8 bit operands 16 bit result).

--
 ___   __   _   _  _
|   \ /  \ | | | || |       phkahler@oakland.edu     Engineer/Programmer
|  _/| || || |_| || |__     " What makes someone care so much?
|_|  |_||_| \___/ |____)      for things another man can just ignore. " -S.H.
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Received on Fri Mar 17 13:55:00 2000

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