> > ENTIRE playfield, this sort of game would have been VERY difficult to do on
> > raster games without hardware panning or modern fast hardware.
> Oh come on. Hardware panning a raster game is butt-easy and got done all
> the time. Not just the playfield, think about what sprites are...
Try doing panning on a game like Pacman and you'll know what he's talking
about. There's 128 playfield characters that are ROMmed with no hardware
scrolling support.
-->Neil
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Neil Bradley Seti@Home Hall of Shame on a 80386DX16, Intel 80387
Synthcom Systems, Inc. 32MB RAM, Win 95 Status: 48.425% complete
ICQ # 29402898 CPU Time: 1721 Hours 14 minutes 53.4 sec
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Received on Fri Mar 17 14:22:39 2000
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