>Does this mean the practically rail-to-rail swings and occasionally
>turning on the beam, or doing Atari style vectors, from the start point
>to the end point that you can troubleshoot on a scope?
It's just the analog representation of the Cinematronics integrator-output
stage. Instant beam positioning is still a part of the system (since the
Cinemat hardware supports/requires it), but I don't know for sure if it's
used across long enough distances to cause problems or not.
I only have a Ripoff to test with, so I can't say for sure if it'd have
problems with any particular games or not. (I guess I could swap ROMs for a
lot of them, but without the controls I'd only look at the demo mode.)
Instant beam positioning isn't a *bad* thing, even the WG6100 can do it, it
just depends on how big the "delta" is. (A WG6100 can instantly position
safely as long as the total distance moved isn't more than about 1/2 the
screen size.) Anything farther and it might not have time to get there.
Obviously this can vary a little from monitor to monitor.
For some reason I've always been under the impression that the B/W monitors
were "faster" than the color monitors... I dunno why I think that though--
probably mis-remembering something.
-Clay
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Received on Tue Sep 12 12:42:33 2000
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