Re: REVENGE

From: Paul Kahler <phkahler_at_Oakland.edu>
Date: Tue Sep 12 2000 - 14:19:22 EDT

> It's just the analog representation of the Cinematronics integrator-output
> stage. Instant beam positioning is still a part of the system (since the
> Cinemat hardware supports/requires it), but I don't know for sure if it's
> used across long enough distances to cause problems or not.
...
> Instant beam positioning isn't a *bad* thing, even the WG6100 can do it, it
> just depends on how big the "delta" is. (A WG6100 can instantly position
> safely as long as the total distance moved isn't more than about 1/2 the
> screen size.) Anything farther and it might not have time to get there.
> Obviously this can vary a little from monitor to monitor.

OK, what is Clay up to and why is it under the "REVENGE" subject that I've
been deleting without reading? Only reason I read was that Clay and SteveO
posted and they are usually conservative on what they post :-)

Anyway Clay, if you recall testing my CineMenu program... The first and
second attempts had some bent vectors on the fisrt character of each
string. This was because I didn't wait for the "instant" beam positioning
to take place before drawing the text. The last attempt finally added
enough delay to get all the characters correct. Actually I didn't add
delay (that I remember) I think I just reordered some code that needed
to run anyway. So there's a program that makes about 1/2 screen jumps
vertically and waits very close to "just long enough" to get the beam
there on a Cinemonitor. Am I to understand that you are making an
adapter to run CineGames on Atari moitors? Fill me in and please change
the subject line to something proper.

WazzzzUuuuup?

-- 
 ___   __   _   _  _
|   \ /  \ | | | || |       phkahler@oakland.edu     Engineer/Programmer
|  _/| || || |_| || |__     " What makes someone care so much?
|_|  |_||_| \___/ |____)      for things another man can just ignore. " -S.H.
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Received on Tue Sep 12 14:40:22 2000

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