*Hee*... *Hee-hee-hee*... Sorry, just had to get that out of my system.
:-) That's just too damn cool. (The 12M MPG is pretty neat-- a little
flickery, but I imagine the video frame rate was out of sync with the laser
scan rate.)
>It sounds like the driver they use is a digital driver (each point is
>plotted).
[...]
>Certainly they must have some limits, could it really keep up with 30,000
>randomly placed points?? Seems unlikely.
Yeah, seems like they'd have some sort of metric for that. (Like a "page"
in a laser printer being XX% coverage by text?) Maybe 30,000 consecutive
"connected" points per second? (Oh, yeah, actually-- if you have 30,000
"pixels" you can travel per second and you think of the "screen" as being
1600x1600 or whatever resolution, then you can describe the entire display
as one continuous "line" with the black "moves" still being drawn but with
the lasers blanked. Only one step in the X or Y axis per point?)
(I wonder if the curves would straighten out a little more if their X and Y
scanners were up to snuff? Looks like damping or deceleration kicking
in...)
It must have just run out of "oomph" for some of the games-- Star Wars and
ESB can draw a LOT of vectors, and Tac/Scan has some nasty "instant"
re-positioning that'll outrun a WG6100 even...
Still though, makes me want to go buy the required stuff! ;-)
-Clay
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Received on Wed Oct 25 01:11:25 2000
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