Hi all,
I've been playing around with the subsystem of MAME responsible for
simulating/emulating discrete sound circuits. As a start, I'm playing with a
couple Asteroids boardsets, schematics, SPICE, and the simulation code.
I'm hoping to get to the circuits in the Sega vector and Cine games as well.
Basically, I'm giving vectorlist a heads-up - because I'm planning to generate
a lot of documentation about the functions of the sound circuits along the
way. This info could be useful for debugging boards or designing
replacement boards/parts.
Actually, if a DSP-based cards for the G-80 or cine stuff ever get designed, I
think some of the digital filtering stuff I'm playing with could be used directly.
Also, if there are certian games that someone really needs understood,
maybe I can change the order of which games I look at first...
Thanks,
-Frank
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Received on Mon Jul 2 20:22:08 2001
This archive was generated by hypermail 2.1.8 : Fri Aug 01 2003 - 00:31:33 EDT