> I have a silly question for the ZVG team will the ZVG take advantage of
> the Ampliphone's higher resolution and skew rate?
I'm sure Zonn will correct me, but the ZVG's overall output resolution is
1200x944 with a display area of 1024x768 (overscan is a good thing!). The
resolution of the ZVG is higher than that of any vector generator.
> If not, will games like Major Havoc run slower on an Amplipnone monitor
> just like the tempest conversions (WG6100) due to the monitor inability
> to handle the drawing?
IIRC, Zonn told me that the ZVG has the capability of outpacing any
monitor it's connected to, so I don't believe this will be a problem. As
long as the monitor can keep up.
> Last question, Mame allows use of overlays to simulate color on the pc
> for games like star castle and the like, could this be done on the ZVG,
> if so what are the possibility to add color to B/W games?
That is all up to the developer! Of course you won't get backdrops on
games like Warrior and whatnot, but if a MAMEdevian wishes to modify MAME
to do such a thing, it's technically possible!
-->Neil
-------------------------------------------------------------------------------
Neil Bradley What are burger lovers saying
Synthcom Systems, Inc. about the new BK Back Porch Griller?
ICQ #29402898 "It tastes like it came off the back porch." - Me
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Received on Wed Sep 11 12:07:33 2002
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