Re: Starwars and Amplifone Issue

From: teeray <teeray_at_earthlink.net>
Date: Tue Mar 23 2010 - 21:06:10 EDT

-----Original Message-----
>From: John Robertson <pinball@telus.net>
>Sent: Mar 22, 2010 10:56 PM
>To: vectorlist@vectorlist.org
>Subject: Re: VECTOR: Starwars and Amplifone Issue
>
>pj pj wrote:
>>
>> ----- Original Message -----
>> From: "andre.huijts@upcmail.nl" <andre.huijts@upcmail.nl>
>> Date: Monday, March 22, 2010 4:03 am
>> Subject: RE: VECTOR: Starwars and Amplifone Issue
>> To: vectorlist@vectorlist.org
>>
>> > "Super bright objects like a shield level change, the closest
>> > green attract
>> > mode
>> > text or fireballs are so bright that the vectors grow out of focus"
>> >
>> > Isn't that the way it's supposed to be (except for the attract
>> > mode). I
>> > think I
>> > read that on Jed Margolin's site that this was done on purpose (like
>> > defocussing
>> > the concentric rings on the Death Star explosion).
>> >
>> > The fireballs on my 25" Amplifone get out of focus when nearing too.
>> >
>> I read that as well, but after looking at youtube videos of a number
>> of games shot off screen, mine is seriously much brighter to the point
>> where if I don't cut the screen control down, its to the point where
>> it's near blinding and unable to provide diming as the shot
>> diminishes. On one of your videos, the shield loss makes the vectors
>> drawing the gage brighter, on mine it lights up to the point where the
>> vectors are so bright they distort as the video amps are going into
>> clip and not just pusing the beam current to defocus. I could live
>> with it if it were like yours. I'm going to look into whether cutting
>> the B+ or changing the biasing of the video amps to match the values
>> from the WG will make a difference. I tested the CRT before I bought
>> the game, since having a med res tube on the amplifone was a deal
>> breaker for me.
>>
>> On the last game John Robertson had, he was running a WG, and the
>> fireballs looked "normal", even by WG standards. Other Amps I've
>> seen are not like this one -they put the WG to shame (ducking from WG
>> owners throwing things at me). My WG in an early production Tempest
>> is much sharper at this point.
>Ah, but that was my super-reliable raster conversions - it uses an early
>colour Wells Gardner raster HV section not the wimpy Atari one...I
>suspect the original Ampliphone just couldn't keep up with the demand!
>
>
>
>John :-#)#
>
>--
>John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9
>Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, VideoGames)
> www.flippers.com
>"Old pinballers never die, they just flip out"
>
>---------------------------------------------------------------------------
>>
>>
>>From: pj pj
>>
>>Sent: Mar 23, 2010 7:07 PM
>>
>>To: vectorlist@vectorlist.org
>>
>>Subject: Re: VECTOR: Starwars and Amplifone Issue
>>
>>
>>
>>Here's a link to some pictures of what is happening with the game. Hope pic:=words*1000
>>http://geepeeg.spaces.live.com/?lc=4105
>>
>>

In this order, on the deflection board
Check CR14, CR15, CR16, CR17 and C17, C18
Make sure C17 and C18 are installed correctly and correct size.
Still no go
Check CR2, CR11
Still no go
Check CR3, CR4, CR12, and CR13

Tim

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Received on Tue Mar 23 21:06:12 2010

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