Oops, my bad. I have MAME .100 also, but was under the impression that
someone was still building DOS versions.
I am a little behind.... sorry.
GregM.
-----Original Message-----
From: owner-vectorlist@vectorlist.org
[mailto:owner-vectorlist@vectorlist.org] On Behalf Of James Hagen
Sent: Sunday, March 28, 2010 10:27 PM
To: vectorlist@vectorlist.org
Subject: Re: VECTOR: zvg settings and issues
Except that ZVG needs DOS... I'm using MAME .100 (the last DOS MAME version
I believe) so in re: to Toms post, I'm only 255 versions behind ;-)
Also I'm using a combo of PS/2 (keyboard) and USB (mouse/spinner) in DOS,
but it wasnt easy to get there, lots of trial and error with
different motherboards, different encoders. Probably better off to
just hack and older PS/2 mouse.
Speaking of fixing things- The rotation in Zektor... could be my setup but
the left rotation is clearly faster than the right... :-(
James H
On Sun, Mar 28, 2010 at 10:33 PM, Gregory Maser <gemaser@mchsi.com> wrote:
> I was under the impression that ZVG support has been built into MAME
> for a while now.
>
> GregM.
>
> -----Original Message-----
> From: owner-vectorlist@vectorlist.org
> [mailto:owner-vectorlist@vectorlist.org] On Behalf Of tomm@bhpllc.com
> Sent: Sunday, March 28, 2010 6:07 PM
> To: vectorlist@vectorlist.org
> Subject: Re: VECTOR: zvg settings and issues
>
> I'd like to point out that MAME is currently up to version 0.137u1.
> VectorMAME is 0.96 (http://zektor.com/zvg/vectormame.htm)
>
> There have been 259(!) version updates to the MAME source code since
> that time (I just counted).
>
> Someone want to take it upon themselves to do a new build of VectorMAME?
> And while your at it, integrate USB drivers? :)
>
>
>
> tm
>
>
>
>>> I'd be curious to see what the issue would look like on the
>>> amplifone/ZVG.
>>> My ZVG looks really good on a G05.
>>
>>
>> How about Asteroids... are you getting the extra Z brightness on the
>> ship and the bullets with a ZVG on a G05? I am not, all vectors have
>> the same amount of brightness. I am, however, seeing proper Z
>> scaling on other B&W games such as Star Castle... Could be a MAME
thing?
>>
>> Using amplifones- I've tried several different tubes, one being NOS
>> along with different HV and def PCBs. In every case I needed to
>> needed to narrow the Z range via ZVG tweak as the default seemed to
>> go too high.
>>
>> James H.
>
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Received on Mon Mar 29 00:12:53 2010
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