Re: RE: zvg settings and issues

From: pj pj <pj1_at_shaw.ca>
Date: Mon Mar 29 2010 - 12:54:54 EDT

On the issue of screen rotation, try the -ror -rol -flipx -flipy command line options? I'm thinking that the game was hardwired to be used with a mirror.

----- Original Message -----
From: Gregory Maser <gemaser@mchsi.com>
Date: Sunday, March 28, 2010 9:12 pm
Subject: RE: VECTOR: zvg settings and issues
To: vectorlist@vectorlist.org

> Oops, my bad. I have MAME .100 also, but was under the
> impression that
> someone was still building DOS versions.
>
> I am a little behind.... sorry.
>
> GregM.
>
> -----Original Message-----
> From: owner-vectorlist@vectorlist.org
> [mailto:owner-vectorlist@vectorlist.org] On Behalf Of James Hagen
> Sent: Sunday, March 28, 2010 10:27 PM
> To: vectorlist@vectorlist.org
> Subject: Re: VECTOR: zvg settings and issues
>
> Except that ZVG needs DOS... I'm using MAME .100 (the last
> DOS MAME version
> I believe) so in re: to Toms post, I'm only 255 versions
> behind ;-)
>
> Also I'm using a combo of PS/2 (keyboard) and USB
> (mouse/spinner) in DOS,
> but it wasnt easy to get there, lots of trial and error with
> different motherboards, different encoders. Probably
> better off to
> just hack and older PS/2 mouse.
>
> Speaking of fixing things- The rotation in Zektor...
> could be my setup but
> the left rotation is clearly faster than the right... :-(
>
> James H
>
> On Sun, Mar 28, 2010 at 10:33 PM, Gregory Maser
> <gemaser@mchsi.com> wrote:
> > I was under the impression that ZVG support has been built
> into MAME
> > for a while now.
> >
> > GregM.
> >
> > -----Original Message-----
> > From: owner-vectorlist@vectorlist.org
> > [mailto:owner-vectorlist@vectorlist.org] On Behalf Of
> tomm@bhpllc.com> Sent: Sunday, March 28, 2010 6:07 PM
> > To: vectorlist@vectorlist.org
> > Subject: Re: VECTOR: zvg settings and issues
> >
> > I'd like to point out that MAME is currently up to version 0.137u1.
> > VectorMAME is 0.96 (http://zektor.com/zvg/vectormame.htm)
> >
> > There have been 259(!) version updates to the MAME source code
> since
> > that time (I just counted).
> >
> > Someone want to take it upon themselves to do a new build of
> VectorMAME?> And while your at it, integrate USB drivers? :)
> >
> >
> >
> > tm
> >
> >
> >
> >>> I'd be curious to see what the issue would look like on the
> >>> amplifone/ZVG.
> >>> My ZVG looks really good on a G05.
> >>
> >>
> >> How about Asteroids... are you getting the extra Z brightness
> on the
> >> ship and the bullets with a ZVG on a G05? I am not, all
> vectors have
> >> the same amount of brightness. I am, however, seeing proper
> Z
> >> scaling on other B&W games such as Star Castle... Could be
> a MAME
> thing?
> >>
> >> Using amplifones- I've tried several different tubes, one
> being NOS
> >> along with different HV and def PCBs. In every case I needed
> to
> >> needed to narrow the Z range via ZVG tweak as the default
> seemed to
> >> go too high.
> >>
> >> James H.
> >
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> >
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Received on Mon Mar 29 12:55:04 2010

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