Hi,
I've got a crude and certainly buggy Windows program to do AVG assembly/disassembly that may help you, but I can't gurantee it will work properly with Battlezone instructions
Scroll down to 'Tools' and click 'AVG assembler/disassembler' from here:
I've been working on DVG/AVG programs to exercise specific parts of the vector generator for testing purposes, but only done some Asteroids stuff at the moment. There's a bit of discussion here if you're interested:
http://www.ukvac.com/forum/raspberry-pi-arcade-project_topic333310_post789507.html?KW=#789507
----- Original Message -----
From: David Shoemaker
To: vectorlist@vectorlist.org
Sent: Friday, October 25, 2013 5:32 AM
Subject: VECTOR: AVG emulator?
I want to debug a BZ which is losing it part way through the frame. Self-test passes as does the fluke ram / rom tests.
I have a pair of fluke test programs which draw a square and a cross on screen. I would like to get a more complex set of tests built up so I can see if the problem is just object depth related. Problem is the two programs don't really make much sense J
I can't find all my old notes on the op codes and I am trying to hand disassemble these two programs to get a handle on the functionality again. But it is a slow process.
I seem to remember someone building an avg vector emulator at some point in the past. Or a disassembler. Anyone know what I am talking about or am I finally going crazy?
Thanks,
David
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Version: 2014.0.4158 / Virus Database: 3614/6776 - Release Date: 10/23/13
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Received on Fri Oct 25 03:25:34 2013
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