On Fri, 20 Oct 2000, Bret Pehrson wrote:
> Just curious about the 'resolution' of a std vector game like Asteroids (BW)
> or Tempest (color).
>
> I'm presuming that ultimately the XY display is analog in nature, but how
> about the vector generation -- there has to be some discrete steps/positions
> used for the drawing. Anyone know those numbers?
I know that Cinematronics vector games are 12 bit X 12 bit (1024 X 1024
for normal people). I'm pretty sure Atari is the same.
Isn't Sega's resolution a little lower?
>
> Thanks
>
> ---
> Bret Pehrson
> http://www.vaps.org/members/ut/bret@infowest.com.html
> mailto:bret@infowest.com
>
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Received on Fri Oct 20 12:20:26 2000
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