Just curious about the 'resolution' of a std vector game like Asteroids (BW)
or Tempest (color).
I'm presuming that ultimately the XY display is analog in nature, but how
about the vector generation -- there has to be some discrete steps/positions
used for the drawing. Anyone know those numbers?
Thanks
--- Bret Pehrson http://www.vaps.org/members/ut/bret@infowest.com.html mailto:bret@infowest.com --------------------------------------------------------------------------- ** To UNSUBSCRIBE from vectorlist, send a message with "UNSUBSCRIBE" in the ** message body to vectorlist-request@synthcom.com. Please direct other ** questions, comments, or problems to neil@synthcom.com.Received on Fri Oct 20 12:01:02 2000
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